Looks like you’re on the US site. Choose another location to see content specific to your location
VR – Short and Long Term Trends at Oculus ConnectBlog
The Oculus Quest will enable us to move across the virtual world using our hands, same as the Oculus Rift, but with no wires or computer that limit our ease of movement.
With everything that the Oculus Quest has to offer, we were surprised to discover that Facebook sees Oculus GO as a permanent offering among its VR domain, rather than just a temporary substitute that will be off the shelves once the Oculus Quest is launched.
Facebook presented data that clearly demonstrates the Oculus GO has different usage patterns compared to the Oculus Rift (the more expensive device that requires a strong gaming computer). While the Oculus Rift usage is 80% for games and only 20% for media and social applications, the Oculus GO has a different usage pattern, with 80% for media and social applications, and only 20% for games.
Facebook was concerned that the Oculus GO would turn into a buzz product, and that 70% of users would use it once then put it in storage. However, records clearly show that most users use GO regularly to consume media.
We can look back to the beginning of the computer game era in the 80s; in a decade, we will think of this time right now as the good old days of the early AR and VR era.
Beyond the reduction in device size and improved convenience, in the next five years, a new display system will sharpen device resolution. We will be able to enjoy a full-body view, (not only head and hand resolution that is available today). It will be achieved by gloves that enable real hand movement in the virtual world and receiving feedback back to our fingers, which enables holding and lifting virtual objects (we can actually sense the object we are holding). Prototypes of similar gloves were presented at the Conference.
We look forward to what we will learn at next year’s Oculus Connect Conference!